Presently playing the new Octopath Traveler cellular game, and it kinda feels like that will game’s battle system, is more Fearlessly Default than Bravely Default two as you need to set up all your assaults before letting that turn enjoy out. While BD2 switched to some more traditional JRPG turn by switch basis. Are both teams working in conjunction and inspiring off each other? Somewhat wish BD2 would add the particular “Turn list” bar where this shows who’s turn is up following like in Octopath or even FFX, rather than “!! ” but not knowing the specific turn that’ll the monster assault. Thoughts?
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